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Social deduction for Minecraft. Crewmates complete tasks; impostors kill, sabotage, and vent. Meetings, voting, ejections, special roles, Hide n Seek — the full loop, on your own maps, for Spigot/Paper 1.16 → 26.2.
Highlights¶
- 60+ task minigames — wiring, swipe card, medbay scan, uploads, asteroids… common/short/long assignment, fake lists for impostors, visual tasks, task-bar win.
- Full sabotage suite — lights (shared 5-switch panel), reactor & O2 criticals, comms blackout, region doors, decontamination corridors.
- Info systems — security cameras (teleport view with a killable body double), admin table, vitals, MIRA-style door log.
- 9 special roles — Scientist, Engineer, Noisemaker, Guardian Angel, Viper, Tracker, Detective, Phantom, Shapeshifter — plus the Mushroom Mixup.
- Crew-color skins — packet-based colored crewmate skins, per-viewer vision culling: nametags never leak through walls, deaths stay secret until meetings.
- Map transit — vents, ziplines, an Airship-style gap platform, spawn picking.
- Hide n Seek — the official alternate mode, on the same maps.
- Parties, browser, per-party settings — 30+ host-adjustable options in a GUI.
- Stats, XP & levels — SQLite or shared MySQL, PlaceholderAPI support.
- Network mode — lobby + game servers over Redis: cross-server browser, reservations, rejoin grace, autoscaling.
- Per-player languages — drop a
messages_<iso>.yml, players switch with/sc lang; picks persist across sessions and servers. - Developer API — clean api jar, events (incl. cancellable pre-events), custom task minigames.
Where to start¶
- Installation — requirements and first boot.
- Quickstart — first arena to first game in ~15 minutes.
- Arena setup — the guided wizard and every expert command.
Not affiliated with Innersloth
SpaceCrews is an original implementation of the social-deduction genre for Minecraft and ships no Among Us assets.