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Hide n Seek

The official alternate mode, on the same maps. Toggle Game Mode in the party settings (host); the mode reshapes the rules:

Rules

  • Exactly one Seeker (the impostor) — publicly revealed at start, then frozen for a 10-second head start while hiders scatter.
  • Hiding phase (default 200s): hiders survive. Each hider gets a danger meter action bar — a proximity readout to the Seeker (red when close).
  • Completing tasks shaves time off the clock (task bonus setting) — hiding passively is viable, doing tasks ends it faster.
  • Final hide (default 50s): the Seeker gets a speed boost, tasks lock, and flame pings mark every living hider's position for the Seeker at intervals.
  • Timer runs out → hiders win. Seeker catches everyone → Seeker wins.

What changes vs classic

System Hide n Seek
Meetings, reports, emergency button disabled
Sabotage (incl. doors) disabled
Special roles disabled
Kill cooldown fixed 1 second (the chase is the game)
Vents flipped: hiders get limited "Hide" uses (max stay applies); the Seeker can't vent
Task bar replaced by the survival clock

Host knobs

Hiding time, final-hide time, task time bonus, Seeker speed multiplier, hider vent uses, vent max stay, and the final-phase ping interval — all in the settings GUI.