Sabotage & doors¶
Impostors open the sabotage panel from their hotbar lever. Which sabotages appear depends on what your arena has configured — a station missing from the map is simply hidden from the panel.
Fix stations¶
All set by looking at the block and running:
/sc setsabotage <lights | reactor-a | reactor-b | o2-a | o2-b | comms-a | comms-b>
| Sabotage | Stations | Effect | Fix |
|---|---|---|---|
| Lights | lights |
crew vision shrinks hard | shared 5-switch panel — anyone can flip switches, including impostors re-flipping them covertly |
| Reactor | reactor-a + reactor-b (both required) |
critical countdown — impostors win at zero | both pads held simultaneously |
| O2 | o2-a (+ optional o2-b) |
critical countdown | 4-digit code shown at the pad; with both pads, the same code on each (vanilla) |
| Comms | comms-a (+ optional comms-b) |
task list/bar blackout, cameras/admin/vitals/doorlog disabled | radio-tune dial (both pads if two) |
Critical timers use the per-arena/party criticalSabotageSeconds. AU rules apply:
reporting a body cancels a critical, emergency meetings can't be called during
one, and the sabotage cooldown restarts when fixed, not when triggered.
Doors¶
/sc adddoor <group> [sealBlock] # look at one corner, run, look at the opposite corner, run again
/sc removedoor <group>
Each run of the two-step capture fills a cuboid wall region (repeat for L-shaped
doorways, ≤400 blocks per capture). Impostors seal a group from the panel for 10
seconds (30s per-group cooldown); blocks swap to sealBlock (default IRON_BARS)
and restore automatically — meetings pop everything open.
Warning
Door groups bound to a decontamination corridor must not also be used as sabotage doors — the two systems would fight over the same blocks.
Mushroom Mixup¶
No station needed — if your skins.yml colors have textures, the panel always
offers Mixup: every living player's color scrambles for 10 seconds.