FAQ & troubleshooting¶
The arena shows "not set up" / won't start¶
/sc info <arena> prints the checklist — playable needs the world loaded,
a waiting spot, at least one spawn, and min ≤ max. If the world isn't loaded at
boot, SpaceCrews loads arena worlds itself (and re-resolves when world managers
load them late) — check the folder name matches world: in the arena yml.
Players don't get colored skins¶
Crew colors need Mojang-signed textures — fill skins.yml
(guide). Colors without textures still work as identity slots.
Note: you always see your own original skin; others see your crew color.
Max players is lower than I set¶
The number of configured colors in skins.yml is a hard cap — colors are unique
per game. Add more colors to raise the ceiling.
Somebody got teleported out / used another plugin's command mid-game¶
Leaving the game world by any means removes the player from the game cleanly (inventory restored, "left" broadcast). That's intentional — no phantom roster members.
The kill sword shows in players' hands¶
It shouldn't — held items are hidden at the packet level. If they show, PacketEvents failed to hook; check the boot log for the PacketEvents version line and update it.
Meetings reveal deaths too early / too late¶
Deaths are secret by design until a meeting starts, then the colored death list prints. Vitals/cameras/admin can reveal information earlier — that's their job; don't install other plugins that broadcast quit/death messages inside game worlds.
Corpses don't appear¶
Packet corpses need clients on MC 1.20.2+. Kills still work on older clients — there's just no body to report, so crews rely on vitals and absence.
Can I run multiple games on one map at once?¶
Yes — every game clones the template world into its own instance and deletes it
afterwards. Never build in spacecrews_* worlds; they're disposable clones.
Players can't open chests / doors / beds on my map¶
By design — inside a game every vanilla block and entity interaction is locked (chests, furnaces, levers, beds, shulkers, doors, armor stands, item frames, pressure plates…). Only SpaceCrews stations react to clicks, so decorated maps are grief-proof and clicks never have side effects. Build consequences:
- use open archways for passage (or door groups for closable ones) — wooden doors won't open for players,
- decorate freely: containers, frames, and stands are safe from players,
- task stations placed ON levers/buttons won't toggle them — only the minigame opens.
Reload safety¶
/sc reload re-reads arenas. For plugin updates, restart the server — jar hot-swaps
are not supported (packet listeners and world clones don't survive them).
Where do I report bugs / ask for help?¶
You can join the discord server where you can contact me directly: https://discord.gg/geWNKWA9VJ