Quickstart¶
From zero to a playable game in about 15 minutes. You need a map built in a
dedicated world (import one with a world manager or drop the folder in and use
/sc world <folder>).
1. Set up an arena (guided)¶
/sc setup mymap
The wizard walks you through every point with clickable chat buttons:
- Waiting spot — where players stand before the game starts
- Spawns — 4+ meeting/gather points (players teleport here for meetings)
- Emergency button — look at a floor block; a glass case with the red button is generated for you
- Eject spawn — where ejected players spectate from
- Sabotage stations (optional) — lights, reactor pads, O2, comms
- Vents (optional) — look at each vent block; they auto-link into a chain
- Tasks — add stations with
/sc addtask <type>(task library) - Save
Prefer commands? Everything the wizard does has an expert command — see Arena setup.
2. Verify¶
/sc info mymap # per-point checklist + what's missing
/sc enable mymap
3. Test it solo¶
/sc testmode on # solo start allowed, auto-win disabled
/sc join mymap
/sc start
You're always the impostor in solo test mode (best coverage: kill, vent, sabotage —
and you get real completable tasks). Try every task minigame without stations via
/sc tasktest. End with /sc leave, and turn test mode off afterwards.
4. Play for real¶
Players join with /sc join mymap or the browser (/sc games), group up with
/sc party invite <name>, pick colors and settings via the lobby Customize
item, and the countdown starts automatically at the configured minimum.
Tip
Put a sign/NPC hub command in your lobby that runs /sc games — the browser is
the friendliest entry point.